COUNTER-STRIKE

I crafted my first Half-Life 2 mod around 2004, which awakened in me a passion for level design.

Over the past 20 years, I have created dozens, if not hundreds, of maps for all version of Counter-Strike. Even today, I dedicate my free time to experimenting with the Source 2 game engine.

This passion led me to contribute to the development of maps officially included into Counter-Strike: Global Offensive and Counter-Strike 2.

PALAIS

Included in COUNTER-STRIKE 2 as an official map as part of the Winter 2024 rotation.

Originaly designed for Counter-Strike: Global Offensive,
I started working on the map “remake” after the announcement of the “engine switch” to Counter-Strike 2.

I had to rework most of the props and textures to meet the quality standards of the Source 2 engine.

In November 2024, I reveived THE EMAIL from VALVE announcing the map official inclusion in Counter-Strike 2.

Level Design by Alfie Bawden.
Interior design by ArtVerina.

WILD

COUNTER-STRIKE 2 map featured on FACEIT

Hostage rescue scenario taking place in a wild natural reserve.
This map includes unique gameplay elements like verticality, dynamic staging areas, and balanced rotation timings.

The map has advanced to the final stage of the Big Adventures Mapping Contest, sponsored by FACEIT.

The map is alive with wildlife: frogs, snakes, crows, bats, and rats roam the terrain, alongside interactive NPCs that add depth to the environment.

PALAIS

Old version for Counter-Strike : Global Offensive

PITSTOP

Included in COUNTER-STRIKE: GLOBAL OFFENSIVE as an official map as part of the Spring 2021 rotation.

Formula 1 cars animation that plays randomly during the rounds.

Formula 1 car crash that happens when the T’s win the round.

YACHT

Video edit by Dysn - “BLINDING LIGHTS” - featuring “Yacht”

JACKAL


FROM BLENDER TO SOURCE 2

After working for more than 15 years with 3Ds Max, I recently switched to Blender … and never looked back.
Today I am profecient in both softwares, as well as in Substance Painter, that I use to create most of my 3D environments.


Here is an example of my experiments with the Source 2 engine;

I modeled and sculpted these inflatable dinosaurs in Blender and turned them into physics props that, when popped, transform into ragdolls with a rigged skeleton!

And here is a tutorial I made on how to create physics-based ragdoll props in CS2.

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