
Art direction, animation, environment design, creation of immersive 2D and 3D experiences, visual storytelling and video game marketing are areas in which I bring my expertise.
Since crafting my first Half-Life 2 mod around 2004, I never stopped creating virtual worlds.
With my Russian heritage, a background in visual communication from France and hands-on experience in economic design in Canadian video game companies, I've had the privilege to work on acclaimed social games like Criminal Case and Brave Frontier, evolving from a 2D artist to various roles within marketing teams.
I've always been curious for new experiences and maintain a constant interest in fresh opportunities, particularly when it involves acquiring new skills.
Driven by a desire to stand out from other Indie developpers, I co-founded a video game company with a friend, focusing on creating a high-quality 2D adventure game, going so far as presenting our work at Gamescom.
To crown it all, In 2024, my work was included in Counter-Strike 2 - the very game that first inspired me, completing a twenty-year journey full circle.
Maxime